Tuesday, September 22, 2009

Production Schedule

Week 1 - Wednesday, Sept 2 X

Week 2 - Wednesday, Sept 9 X

Week 3 - Wednesday, Sept 16 X

Week 4 - Wednesday, Sept 23 – half way finished with prototype 1

Week 5 - Wednesday, Sept 30 – Prototype 1 – Finished controls with moving enemies and a

mocked up level.

Week 6 - Wednesday, Oct 7 – Tested and refined controls/Music implementation is discussed

Week 7 - Wednesday, Oct 14 – Collision system implementation

Week 8 - Wednesday, Oct 21 – Enemy AI inserted into the game for the scientists and grunt enemies and Music is implemented.

Week 9 - Wednesday, Nov 4 – Prototype 2 – Tested controls and working collisions with momentum system in place.

Week 10 - Wednesday, Nov 11 – Combo system is put in place

Week 11 - Wednesday, Nov 18 – Crowd meter is inserted into the game

Week 12 - Wednesday, Dec 2 – Prototype 3 – combo and crowd meter working

Week 13 - Wednesday, Dec 9 - Enemy AI is inserted for Large Angry Guy, Spike Trap

Week 14 - Wednesday, Dec 16 – Alpha – One finished level with placeholder graphics, tested and awesome.

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