Thursday, September 30, 2010
Wednesday, September 29, 2010
Monday, September 27, 2010
Friday, September 24, 2010
Thursday, September 23, 2010
Monday, September 20, 2010
More fun making game interfaces. The narrative of this one is being trapped in a collapsed mine and having to fend off increasing loneliness so I tried to capture that in the interface. It's also got the throwback 8-bit graphics which is perfect for a game like this because of how quickly we can churn out tons of tile sets and objects.
Tuesday, September 7, 2010
Last Boss in the trailer. He's connected to that giant metal ball which he'll drag around as he runs. In terms of height the ball is as big as Ozzy. Massive = better.
Then I toyed with it a little bit just to play with sizes and this is a biiiit more what I'm looking for anyway time to stop fucking with it I have a trailer to make:
Wednesday, September 1, 2010
So I need a Boss at the end of the Mosh Pit trailer. First rough sketch of something, I don't like it yet.
He just looks like a big clown, I need to make him more part of the metal environment. Maybe he could be a captured mosher twisted and transformed for evil?
I also reeeeeeaaaaaally hate those hand things they need to go.
This is a bit more like it but not quite there yet. Since the mask is cracked on my right the barcode should be on my left.
Ok maybe the mask isn't so hot. Number 2 seems like the one to go. Possibly with this one's circle eyes.