Saturday, February 27, 2010

Revised Spring Schedule

Total Asset List

Art: Ozzy animations full set, Grunt animations full set, Scientist animations full set, font set, intro screen, game over screen, in between levels screen, level bosses, LAG animations full set, Spike Trap animations full set, break-able objects for each level, hittable objects for each level

Code: Initializing the level timer, setting up levels, setting up bosses, special attack after guitar squeels are maxed, group AI, singular AI, initializing any remaining feedback items, polish FX (screen shake, zoom), enemies spawning off screen, fire trail

Music: Level 1 bg, Level 2 bg, Level 3 bg, game over song, X level completed song, X intro theme, credits song, boss theme

SFX: 3 boss sounds, scientist hit, collision sound, injection sound, points added to score after combo, Ozzy special hit sound, adding to crowd meter sound, queen bee sound, Ozzy talking



+++++MAKE TIME FOR LEVEL DESIGN!!!!!!!!


Weekly Breakdown:


Week 5 - Wensday, Feb 24th
Art: All Scientist animations complete, level 2 assets started

Code: Hit multiple enemies, Level XML, level begins and ends using the timer, mouse bug fixed

Music: level 5 song written, level 4 song mastered

SFX: Queen Bee sound, Injection sound

Week 6 - Wensday, March 3rd
Art:Grunt animations complete, level 2 assets complete

Code: GRUNT AND SCIENTIST AI MUST BE DONE, combo feedback (split this task!), character animations visible and playing

Music: level 5 song mastered, game over song written

SFX: Ozzy talking, adding to crowd meter sound (Cheering?)

Week 7 - Wensday, March 10th - GDC Week
Art: Ozzy animations continued, level 3 assets started, level over screen

Code: GDC Week

Music: game over song mastered, level over song written

SFX: Collision sound, special ozzy hit sound, scientist hit sound

Week 8 - Wensday, March 17th - Full Level System Accomplished/All Assets In
Art: Ozzy animations complete, Last Boss animations started, level 3 assets complete

Code: Game must work from the start screen to the end of the level(game over/end of level then start a new level), Grading system and end of level tally complete, fire trail implemented, Special attack integrated (it goes off only when hit, make character blink to signal), enemies spawning off screen and coming in,

Music: Intro theme written, level over song mastered

SFX: Boss sounds

Week 9 - Wensday, March 24th Beta – LEVELS DESIGNED THIS WEEK
Art: Boss animations complete, Crowd animations started

Code: LAG behavior coded (walk around the screen, if Ozzy enters field of vision he charges at him and is invincible while charging, also hits grunts and scientists out of the way but does no damage), Final Boss AI coded.

Music: Intro theme recorded/mastered

SFX:

Week 10 - Wensday, March 31st – Play Test
Art: LAG animations complete, Crowd Animations Complete

Code: This is overflow space, Bug testing, Bug fixing, implementing all of the assets

Music: Credits theme written

SFX: This is overflow space

Week 11 - Wensday, April 7th – Play Test
Art: Start screen, game over screen, level over screen designed

Code: Bug testing, Bug fixing, implementing all of the assets

Music: Credits theme recorded and mastered

SFX: Overflow space

Week 12 - Wensday, April 14th – Play Test
Art: Main logo, company logo, credits designed

Code: Bug testing, bug fixing, website coding

Music: Overflow space

SFX: Overflow space

Week 13 - Wensday, April 21st – FINAL PLAY TEST
Art: Website designed, Website up and running

Code: Final bug fixing, tweaks

Music: Overflow space

SFX: Overflow space

Week 14 - Wensday, April 28th - Final Game




Friday, February 26, 2010

Final Combo Titles

Having half health and scoring a hit +100 - Pain is Pleasure

Having just above crippling health and scoring a hit +500 - We have a Bleeder

Hitting 3 people at the same time +50 - Crippler

Hitting 5 people at the same time +100- Senseless Slaughter

Hitting 10 people at the same time +500- Kill 'em All

Hitting someone just before the combo timer runs out +1000 - Nick of Time

Using the super move +50 - Hair metal

Killing a scientist +50 - Fuck Science

Killing a lag +100 - Meat Mountain

Queen bee killer +100 - Regicide

Maxing out the crowd +50 - I am Spartacus

Saturday, February 20, 2010

Tweaking Levers in XML

background
foreground assets
crowd yes/no
breakable objects
hittable objects
background track & length
number of grunts (starting, max)
number of scientists (starting, max)
number of spike traps (starting, max)
number of LAGs (starting, max)
number of bosses (starting, max)

speed and power of grunts
speed and power of scientists
speed and power of spike traps
speed and power of LAGs
speed and power of bosses

How long till a Queen Bee pops up
Frequency of Queen Bee's

How much the scientist takes off of the crowd meter
The duration of the scientist taking points off the crowd meter before movement triggers

how long Ozzy stays down after a hit from grunt
how long Ozzy stays down after a hit from spike trap
how long Ozzy stays down after a hit from LAG
how long Ozzy stays down after a hit from boss
how long Ozzy stays in ruined mode
How long before Ozzy's health regeneration kicks in
How quickly Ozzy's health regenerates
how long the invincibility frame lasts

respawn behavior
crowd level controls difficulty of enemies generated
enemy spawns every time an enemy dies (after a short delay)
number of enemies to respawn every time an enemy dies
time from level start

Thursday, February 18, 2010

Combo Titles

COMBO TITLES

Having half health and scoring a hit +100 - But it feels so good, Pain is Pleasure
Having just above crippling health and scoring a hit +500 - Glutton for Punishment,Trooper, Down and Not Out, The Bleeder, We have a Bleeder, Not Dead Yet
Hitting 3 people at the same time +50 - Crippler, Triplet, Triple Threat
Hitting 5 people at the same time +100- Murder, Senseless Slaughter
Hitting 10 people at the same time +500- Genocide, Ultrakill, Rampage, Neverending Death
Hitting someone just before the combo timer runs out +1000 - Nick of Time
Using the super move +50 - Hair metal, Overdrive
Killing a scientist +50 - Fuck Science, Dr. Kevorkian, Experiment this, Broken Beaker, Bunsen Burned
Killing a lag +100 - Topple Meat Mountain, Roid Rage, Muscle Beach, Pacifier
Queen bee killer +100 - Regicide, Denied, Shoot the Messenger
Maxing out the crowd +50 - Charismatic, Follow the Leader, Start a Revoltion, Revolt, William Wallace, I am Spartacus

Thursday, February 11, 2010

So you can't make....

"You can't make mosh pit without breaking a few heads" - Margaret

Tuesday, February 2, 2010

Mosh Pit Elevator Pitch

Mosh Pit is a 'beat em up' game where the player uses the mouse to fling his mosher through hordes of people to demolish everything in his path. In order to win the player must string together enough broken bodies in his wake to keep the crowds' adrenaline level up until the song ends. Players move through a city on the verge of collapse going from the outskirts and ending up in Congress. Mosh Pit is the only moshing game in existence.

Mosh Pit Level 1: Final