Saturday, February 20, 2010

Tweaking Levers in XML

background
foreground assets
crowd yes/no
breakable objects
hittable objects
background track & length
number of grunts (starting, max)
number of scientists (starting, max)
number of spike traps (starting, max)
number of LAGs (starting, max)
number of bosses (starting, max)

speed and power of grunts
speed and power of scientists
speed and power of spike traps
speed and power of LAGs
speed and power of bosses

How long till a Queen Bee pops up
Frequency of Queen Bee's

How much the scientist takes off of the crowd meter
The duration of the scientist taking points off the crowd meter before movement triggers

how long Ozzy stays down after a hit from grunt
how long Ozzy stays down after a hit from spike trap
how long Ozzy stays down after a hit from LAG
how long Ozzy stays down after a hit from boss
how long Ozzy stays in ruined mode
How long before Ozzy's health regeneration kicks in
How quickly Ozzy's health regenerates
how long the invincibility frame lasts

respawn behavior
crowd level controls difficulty of enemies generated
enemy spawns every time an enemy dies (after a short delay)
number of enemies to respawn every time an enemy dies
time from level start

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