So I tested Motion 1 versus Motion 2. The fluidity and the ability to immediately receive feedback made Motion 2 the winner. Player's wanted to know where they were going and that just was not readily apparent in Motion 1
Things to do with Motion 02:
Disconnect it from the Mouse
- The way it always runs to where the player's mouse is when you're throwing it seems obnoxious. I want the player to be able to make the gesture while it's moving so it never gets entirely off track or they need to find it.
Make it keep moving after the initial throw
Make it go in the proposed curve/angle