Monday, December 28, 2009

Mosh Pit: Spring Schedule

Number of Weeks: 14
Feature Lock: Week 4
Finish Date: April 28th

Total Asset List


Art: Ozzy animations full set, Grunt animations full set, Scientist animations full set, font set, intro screen, game over screen, in between levels screen, level bosses, LAG animations full set, Spike Trap animations full set, break-able objects for each level

Code: Initializing the level timer, setting up levels, setting up bosses, special attack after guitar squeels are maxed, group AI, singular AI, initializing any remaining feedback items, polish FX (screen shake, zoom), enemies spawning off screen, fire trail

Music: Level 1 to 5 background music, game over song, level completed song, intro theme, credits song, boss theme

SFX: 5 bosses sounds, scientist hit, collision sound, injection sound, points added to score after combo, Ozzy special hit sound, adding to crowd meter sound



Weekly Breakdown:

Week 1 - Wednesday, Jan 27th - This week is to take care of anything left over from the break
Art: Ozzy movement animations started, level objects concepted

Code: Group and Singular AI started

Music: Writing in progress on level 3 song

SFX: injection sound

Week 2 - Wednesday, Feb 3rd
Art: Bosses concept-ed, Ozzy movement animations complete

Code: Group and Singular AI completed

Music: Level 2 song recorded, level 3 song in progress

SFX: adding to crowd meter

Week 3 - Wednesday, Feb 10th
Art: Grunt movement animations complete, feedback timer for grunt queen bee (! or an arrow with a timer under it)

Code: current asset integration, AI debugging, level set up with placeholder screens

Music: Level 3 song recorded, level 2 song mastered

SFX:

Week 4 - Wednesday, Feb 17th - Feature Lock
Art: All Scientist animations complete, Boss animations started

Code: adding assets, level timer in place, bosses in place with placeholders

Music: Level 4 song written, level 3 song mastered

SFX:

Week 5 - Wensday, Feb 24th
Art: Grunt animations complete

Code: Special attack integrated (it goes off only when hit, make character blink to signal), enemies spawning off screen and coming in.

Music: level 5 song written, level 4 song mastered

SFX:

Week 6 - Wensday, March 3rd
Art: Ozzy animations continued

Code: Polish FX put in place (Screen shake, zoom), grading system and end of level tally started

Music: level 5 song mastered, game over song written

SFX:

Week 7 - Wensday, March 10th
Art: Ozzy animations complete

Code: Grading system and end of level tally complete, fire trail implemented

Music: game over song mastered, level over song written

SFX:

Week 8 - Wensday, March 17th - Full Level System Accomplished/All Assets In
Art: Boss animations complete

Code: Game must work from the start screen to the end of the level(game over/end of level then start a new level)

Music: Intro theme written, level over song mastered

SFX:

Week 9 - Wensday, March 24th - Beta
Art: LAG animations complete

Code: LAG behavior coded

Music: Intro theme recorded/mastered

SFX:

Week 10 - Wensday, March 31st
Art: Main logo, company logo, credits designed

Code: This is overflow space

Music: Credits theme written

SFX: This is overflow space

Week 11 - Wensday, April 7th
Art: Start screen, game over screen, level over screen designed

Code: Bug testing, Bug fixing, implementing all of the assets

Music: Credits theme recorded and mastered

SFX: Overflow space

Week 12 - Wensday, April 14th
Art: Website designed

Code: Bug testing, bug fixing, website coding

Music: Overflow space

SFX: Overflow space

Week 13 - Wensday, April 21st
Art: Website up and running

Code: Final bug fixing, tweaks

Music: Overflow space

SFX: Overflow space

Week 14 - Wensday, April 28th - Final Game

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