Monday, January 18, 2010

Mosh Pit Level 5


It looks like garbage and I'm going to mirror it but it's a start.

Friday, January 8, 2010

Scrum Breakdown

Total Asset List: Hour Breakdown

Winter


Art Department
1) Get the 5 level paintings done. ~ 20 hours each, 1 90% complete, 1 50% complete, 75 hours remaining

2) An icon that displays the scientists working ( blinking urgent Syringe?) ~ 3 hours

3) Icon that displays when the mouse is active/inactive ~ 3 hours

4) The crowd (stationary) ~ 20 hours

5) Feedback things (Combo failing, fonts for the score text, general game fonts)
Combo Failing ~ 1 hour
All fonts ~ 4 hours

Total = 106 hours

Music Department
1) Start making drum beats with Cubase and Drum Kit from Hell ~ Done

2) Get finished Metaleqsua song to Russ for mixing. ~ 30 hours

3) Begin writing Pantera and Slipknot-ish songs ~ 15 hours

4) Feedback sounds (Barrel/Objects getting hit, smacking noise for collision, Ozzy's sounds) ~ Each sound 3 hours, 20 hours

Total = 65 hours



Spring

Art:
  • Ozzy animations full set ~ 35 hours, 15 on running animations, 10 collision animations, 10 general
  • Grunt animations full set ~ 20 hours, 10 on running, 10 on the rest
  • Scientist animations full set ~ 10 hours
  • Font set ~ 5 hours, this has to come before any of the level screens are put together
  • Intro screen ~ 5 hours
  • Game over screen ~ 5 hours
  • In between levels screen ~ 5 hours
  • Level bosses ~ 20 hours/ea
  • LAG animations full set ~ 15 hours
  • Spike Trap animations full set ~ 10 hours
  • Break-able objects for each level 10 hours/ea
  • Feedback animations: Collision sparks ~ 2 hours, Blood spray ~ 2 hours, Queen Bee indicator ~ 2 hours, Power Level Up Indicator ~ 2 hours, Enemy Death Indication (Blood splats on ground) ~ 2 hours, Scientist Converting Alert ~ 2 hours, Score text ~ 2 hours, Combo Meter Rising ~ 2 hours; Total 16
  • Tutorial boxes ~ 5 hours
  • Crowd Moving around ~ 10 hours for walk animations then 2 hours for palette swaps.
Total : 173 hours

Music:
  • Level 1 music ~ 15 hours recording
  • Level 2 music ~ 20 hours writing/recording
  • Level 3 music ~ 20 hours writing/recording
  • Level 4 music ~ 20 hours writing/recording
  • Level 5 music ~ 20 hours writing/recording
  • Game over song ~ 10 hours writing/recording
  • Level completed song ~ 15 hours for writing/recording
  • Intro theme ~ 10 hours for re-recording
  • Credits song ~ 15 hours for writing/recording
  • Boss theme ~ 5 hours for final recording
Total: 150 hours

SFX:
  • 5 bosses sounds ~ 2 hours/ea
  • Scientist hit ~ 2 hours
  • Collision sound ~ 2 hours
  • Injection sound ~ 1 hour
  • Points added to score after combo ~ 3 hours
  • Ozzy special hit sound ~ 2 hours
  • Adding to crowd meter sound ~ 3 hours
Total : 15 hours

Tuesday, January 5, 2010

Mosh Pit Level 2 Progress

I still have the side/back buildings/arch/dragon tail and cobblestones to finish in the sketch phase then I can bang out the final lines. I need to make everything a bit more dilapidated first.

Saturday, January 2, 2010

Mosh Pit Level 2 background


The china town level is a work in progress. I need to add more modern to the background and the building on the side. I have no idea what to stick there. Fuck.

Changing frame rates for animation



I just stumbled across that and for the characters running this could be amazing if we tied the animation to the speed that they're running at. It would make it feel a lot less "glidey"