Winter
Art Department
1) Get the 5 level paintings done. ~ 20 hours each, 1 90% complete, 1 50% complete, 75 hours remaining
2) An icon that displays the scientists working ( blinking urgent Syringe?) ~ 3 hours
3) Icon that displays when the mouse is active/inactive ~ 3 hours
4) The crowd (stationary) ~ 20 hours
5) Feedback things (Combo failing, fonts for the score text, general game fonts)
Combo Failing ~ 1 hour
All fonts ~ 4 hours
Total = 106 hours
Music Department
1) Start making drum beats with Cubase and Drum Kit from Hell ~ Done
2) Get finished Metaleqsua song to Russ for mixing. ~ 30 hours
3) Begin writing Pantera and Slipknot-ish songs ~ 15 hours
4) Feedback sounds (Barrel/Objects getting hit, smacking noise for collision, Ozzy's sounds) ~ Each sound 3 hours, 20 hours
Total = 65 hours
Spring
Art:
- Ozzy animations full set ~ 35 hours, 15 on running animations, 10 collision animations, 10 general
- Grunt animations full set ~ 20 hours, 10 on running, 10 on the rest
- Scientist animations full set ~ 10 hours
- Font set ~ 5 hours, this has to come before any of the level screens are put together
- Intro screen ~ 5 hours
- Game over screen ~ 5 hours
- In between levels screen ~ 5 hours
- Level bosses ~ 20 hours/ea
- LAG animations full set ~ 15 hours
- Spike Trap animations full set ~ 10 hours
- Break-able objects for each level 10 hours/ea
- Feedback animations: Collision sparks ~ 2 hours, Blood spray ~ 2 hours, Queen Bee indicator ~ 2 hours, Power Level Up Indicator ~ 2 hours, Enemy Death Indication (Blood splats on ground) ~ 2 hours, Scientist Converting Alert ~ 2 hours, Score text ~ 2 hours, Combo Meter Rising ~ 2 hours; Total 16
- Tutorial boxes ~ 5 hours
- Crowd Moving around ~ 10 hours for walk animations then 2 hours for palette swaps.
Music:
- Level 1 music ~ 15 hours recording
- Level 2 music ~ 20 hours writing/recording
- Level 3 music ~ 20 hours writing/recording
- Level 4 music ~ 20 hours writing/recording
- Level 5 music ~ 20 hours writing/recording
- Game over song ~ 10 hours writing/recording
- Level completed song ~ 15 hours for writing/recording
- Intro theme ~ 10 hours for re-recording
- Credits song ~ 15 hours for writing/recording
- Boss theme ~ 5 hours for final recording
SFX:
- 5 bosses sounds ~ 2 hours/ea
- Scientist hit ~ 2 hours
- Collision sound ~ 2 hours
- Injection sound ~ 1 hour
- Points added to score after combo ~ 3 hours
- Ozzy special hit sound ~ 2 hours
- Adding to crowd meter sound ~ 3 hours
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