Solo Mode
Every song in Mosh Pit has a solo and during that solo the screen will fill with easy enemies to smash. In later levels a few very powerful enemies will be scattered in giving more of a challenge.
The stage music order will go like this:
Purposely Terrible Country song for the training level (with extra banjo cause I'm that fucking cool.)
70s Black Sabbath style song
90s Metallica song aka Metalesqua
Metalcore style song with influences by All That Remains/Killswitch Engage (This is the song that will easily blow my voice for a few days)
Death Metal style song with faux classical layering I.E. lots of cellos, violins, a giant chorus etc. etc.
Boss fights will have a looping hardcore track without vocals
\m/
Sunday, September 13, 2009
Monday, September 7, 2009
Animation Precedent: Shank
http://www.gametrailers.com/video/pax-09-shank/55492
It has to be done with the model broken into pieces then slightly drawn over on each frame.
It has to be done with the model broken into pieces then slightly drawn over on each frame.
Mosh Pit - Movement Diagram
How you'll be using the mouse to move in the game. Hope this clears things up.
The character follows a few paces behind any move the player makes and mimics it exactly till he's thrown. When thrown he takes on the curve of the throw if it exists.
Enjoy.

The character follows a few paces behind any move the player makes and mimics it exactly till he's thrown. When thrown he takes on the curve of the throw if it exists.
Enjoy.

Sunday, September 6, 2009
Random Collission Idea
I was watching rams battle for dominance on the discovery channel.
There needs to be a function in the game where when a player or an enemy of equal momentum collide you have to rapidly tap the action button in order to win the engagement or keep moving. That'd be so sweet.
There needs to be a function in the game where when a player or an enemy of equal momentum collide you have to rapidly tap the action button in order to win the engagement or keep moving. That'd be so sweet.
Labels:
collisions,
Mosh Pit
Control Testing 1: 9/6/09
Motion 01
Motion 02
So I tested Motion 1 versus Motion 2. The fluidity and the ability to immediately receive feedback made Motion 2 the winner. Player's wanted to know where they were going and that just was not readily apparent in Motion 1
Things to do with Motion 02:
Disconnect it from the Mouse
- The way it always runs to where the player's mouse is when you're throwing it seems obnoxious. I want the player to be able to make the gesture while it's moving so it never gets entirely off track or they need to find it.
Make it keep moving after the initial throw
Make it go in the proposed curve/angle
Motion 02
So I tested Motion 1 versus Motion 2. The fluidity and the ability to immediately receive feedback made Motion 2 the winner. Player's wanted to know where they were going and that just was not readily apparent in Motion 1
Things to do with Motion 02:
Disconnect it from the Mouse
- The way it always runs to where the player's mouse is when you're throwing it seems obnoxious. I want the player to be able to make the gesture while it's moving so it never gets entirely off track or they need to find it.
Make it keep moving after the initial throw
Make it go in the proposed curve/angle
Saturday, September 5, 2009
Tuesday, September 1, 2009
Main enemy research
I wanted to make a scary guy and my first thought were the Victorian era plague doctors. Their masks are trippy and if I can combine them into a military gas mask it'd be tits.


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