Showing posts with label Grunt. Show all posts
Showing posts with label Grunt. Show all posts

Tuesday, November 10, 2009

Grunt Group AI


These behaviors will work on top of the individual AI so most of the Grunts will follow the pattern while a few will become stragglers.


In order to do this we'll be using this engine: Check It Out

Monday, October 12, 2009

Grunt Enemy Concept Art

So this is the enemy the player will see the most of. In line with the game the scarier the mask on the enemy the weaker he actually is. This came from a variety of sources, the main one being US swat team outfits and body armor. He needs to look half military and half police force. The cattle prod being the best weapon for subduing people.

Tuesday, September 1, 2009

Main enemy research

I wanted to make a scary guy and my first thought were the Victorian era plague doctors. Their masks are trippy and if I can combine them into a military gas mask it'd be tits.