Wednesday, October 28, 2009
Next Control Scheme to Try
Click once to stop and if a new movement is entered the player slows down to a stop then takes off again so they don't just keep shooting him places.
Tuesday, October 27, 2009
New Control Ideas
Do you even need to hold the mouse button down? Can you just flick without holding the button or click then flick?
Monday, September 7, 2009
Mosh Pit - Movement Diagram
The character follows a few paces behind any move the player makes and mimics it exactly till he's thrown. When thrown he takes on the curve of the throw if it exists.
Enjoy.

Sunday, September 6, 2009
Control Testing 1: 9/6/09
Motion 02
So I tested Motion 1 versus Motion 2. The fluidity and the ability to immediately receive feedback made Motion 2 the winner. Player's wanted to know where they were going and that just was not readily apparent in Motion 1
Things to do with Motion 02:
Disconnect it from the Mouse
- The way it always runs to where the player's mouse is when you're throwing it seems obnoxious. I want the player to be able to make the gesture while it's moving so it never gets entirely off track or they need to find it.
Make it keep moving after the initial throw
Make it go in the proposed curve/angle
Wednesday, June 17, 2009
Mosh Pit Revised Control Doc
Standing Still:
Start Movement:
- One flick straight in the desired direction and the character will move at the speed of the flick from point a to point b while gradually slowing down.
~ Player hits enemy = speed boost/momentum boost
~ Enemy hits player = fall backwards momentum lost
~ Player dodges enemy = nothing gained or lost, player continues moving in the same direction.
- One flick curved in the desired direction sends the character forward but with a curve added to the movement. Need to find a perfect balance in this or the game is ruined.
- Three flicks will charge the player up boosting his momentum/speed
-Instead of 3 flicks how about a hold and flick?
Targeting Movement:
- Holding down the mouse button for 2 seconds to initiate targeting
- 3 targets can be selected and then drain the movement meter in order to get to them. It then slowly refills when not in use.
Moving:
- Click and release to stop the player
- One flick straight sends the player in the desired direction with no cost in speed. (try it with cost and no cost in speed)
- One flick curved sends the player in the desired direction on a curve with no cost in speed. (Try it with cost and no cost in speed)
- Three flicks will charge the player up boosting his momentum/speed
Attack/Dodge:
- Two keys to either attack or dodge an enemy when you get close to him (maybe auto attack and more damage is added for hitting the attack key at the right time).
Switching Characters:
- Use two buttons to swap between both characters instead of highlighting them with the mouse.
~
The inactive character continues with his motions