Standing Still:
Start Movement:
- One flick straight in the desired direction and the character will move at the speed of the flick from point a to point b while gradually slowing down.
~ Player hits enemy = speed boost/momentum boost
~ Enemy hits player = fall backwards momentum lost
~ Player dodges enemy = nothing gained or lost, player continues moving in the same direction.
- One flick curved in the desired direction sends the character forward but with a curve added to the movement. Need to find a perfect balance in this or the game is ruined.
- Three flicks will charge the player up boosting his momentum/speed
-Instead of 3 flicks how about a hold and flick?
Targeting Movement:
- Holding down the mouse button for 2 seconds to initiate targeting
- 3 targets can be selected and then drain the movement meter in order to get to them. It then slowly refills when not in use.
Moving:
- Click and release to stop the player
- One flick straight sends the player in the desired direction with no cost in speed. (try it with cost and no cost in speed)
- One flick curved sends the player in the desired direction on a curve with no cost in speed. (Try it with cost and no cost in speed)
- Three flicks will charge the player up boosting his momentum/speed
Attack/Dodge:
- Two keys to either attack or dodge an enemy when you get close to him (maybe auto attack and more damage is added for hitting the attack key at the right time).
Switching Characters:
- Use two buttons to swap between both characters instead of highlighting them with the mouse.
~
The inactive character continues with his motions
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