Showing posts with label interface. Show all posts
Showing posts with label interface. Show all posts

Monday, September 20, 2010

Wander Interface Mock Up


More fun making game interfaces. The narrative of this one is being trapped in a collapsed mine and having to fend off increasing loneliness so I tried to capture that in the interface. It's also got the throwback 8-bit graphics which is perfect for a game like this because of how quickly we can churn out tons of tile sets and objects.

Monday, August 9, 2010

Operating Under the Influenza


Here it is the interface I've been working on for the game Operating Under the Infleunza. It's features include:

  • A window that contains 4 states so the player knows what his workforce's health is.
  • Toggle-able buttons on the desk in order to make choices for the next turn.
  • The ability to mouse over the window and gain access to specific employee health.
  • An updating website on the computer to show disease trends.
  • The ability to change the wall colors and name above the exit door depending on the company.


The goal with this was to make it seem as if the player is managing people so I wanted to make it look as much like an office as possible while still making sure everything looked like it could be interacted with.

Tuesday, August 3, 2010

More Pandemic Office Assets









For the people who select health-care of teaching professions.

Saturday, July 31, 2010

Interface Elements: Showing Progression









These are for an office interface I'm designing, the player is able to look out his window and be able to see right there how he's doing in the game. 4 more to go.

Monday, July 12, 2010

Thursday, July 1, 2010

Iconography and interfaces







A set of icons I made for a game, they represent meeting people, discovering plants, animals, locations and picking up items.


The other is part of the interface where the player receives quests, we needed a quick way to flip between completed and unfinished quests and easy ways of looking at the quest breakdowns.