Showing posts with label Bumpin. Show all posts
Showing posts with label Bumpin. Show all posts

Tuesday, June 28, 2011

Bumpin level designs

A sneak peak at the rough un-tested levels before they actually go into the game. I except to have at least 10 more pages filled with these before this is finished. The circles are the bumpers, squares are the death blocks and that jagged hole is the exit hole. The line on the top is where the balls drop from.



Monday, May 23, 2011

Bumpin' Achievement Icons


Beating X Amount of Levels in Zen Mode



Sinking X Balls in Y Seconds



Beating Half of Challenge Mode



Beating all of Challenge Mode



Beating X Levels in Painful Mode



Bumping the Ball X Times



Beating X Levels on Normal



Hitting a Bumper X Times



Ricocheting the Ball into the Hole


Getting X Points with 1 Ball

Saturday, May 7, 2011

Bumpin Tutorial Screen



I wanted to make an extremely simple tutorial screen for Bumpin. My goal was to narrow down the core gameplay into extremely simple messages and I think I've succeeded.

Thursday, May 5, 2011

Bumpin' High Score Screen


Here's the high score screen for the game. There isn't much to say but the arrows go to the different top 10 boards.

Tuesday, May 3, 2011

Revised Title and Loading Screens



They just didn't have nearly enough doodles for my tastes. That and we changed the title screen button names to make them not just the usual "Easy/Normal/Hard" but something with a little more zest.

Saturday, April 30, 2011

Friday, April 22, 2011

Bumpin Assets Together

Most of the in game assets are done, I have big plans of making a break-able space ship or maybe a zeppelin. I'm also debating changing the ball to a little alien or just something other than just a ball. Also none of the assets are at game scale that's all done through code, I just like to have the option of making them bigger if needed.

Thursday, April 7, 2011

Tuesday, April 5, 2011

Trying for a title screen

Trying to figure out creative ways to doodle in the buttons for the Bumpin' title screen. There's 7 in total and what I think my plan will be is to get the main modes in a very noticeable button format (easy mode, hard mode, challenge). Then a smaller but still noticeable button for the high score list. After I do that then sketch out the other buttons like doodles on the paper (credits, tutorial, openFeint).