These are for an office interface I'm designing, the player is able to look out his window and be able to see right there how he's doing in the game. 4 more to go.
A set of icons I made for a game, they represent meeting people, discovering plants, animals, locations and picking up items.
The other is part of the interface where the player receives quests, we needed a quick way to flip between completed and unfinished quests and easy ways of looking at the quest breakdowns.