Saturday, July 31, 2010
Interface Elements: Showing Progression
These are for an office interface I'm designing, the player is able to look out his window and be able to see right there how he's doing in the game. 4 more to go.
Sunday, July 25, 2010
What could I be up to?
More fun with guessing what kind of game I'm making now. Here's a hint there's needles and hands in it ;]
Labels:
game design
Monday, July 12, 2010
Sunday, July 11, 2010
Tuesday, July 6, 2010
Thursday, July 1, 2010
Sprite Assets
Old atari style animations for a Das Racist video I'm working on. We've got moving cars of all sorts and a frat guy whose head melts. Fuck yeah!
Labels:
atari,
das racist,
pixels,
sprite
Iconography and interfaces
A set of icons I made for a game, they represent meeting people, discovering plants, animals, locations and picking up items.
The other is part of the interface where the player receives quests, we needed a quick way to flip between completed and unfinished quests and easy ways of looking at the quest breakdowns.
Labels:
game design,
icons,
interface
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