ORIGINAL
BAD CONTROLS
FINAL
Feedback:
- A queen bee for when the states change (Like the circle pit all forms up around one guy, kill that guy the game doesn't change states or 2 guys on each side of the wall of death that everyone is forming up on) The lead guy would have to raise his hand or indicate in some way.
- Taking some damage should be encouraged (adding to combo meter/speed/power if you're in a certain state of fucked up)
- Controls feel sluggish (I think this is because they're not gaining speed, we've got to get that system in)
- It's hard to see what's going on in a big group (I put 25 dudes on screen which is about right)
- Needs more indication of what can and can't hurt you (We're doing this anyway)
- It doesn't feel like a Mosh Pit.
- A queen bee for when the states change (Like the circle pit all forms up around one guy, kill that guy the game doesn't change states or 2 guys on each side of the wall of death that everyone is forming up on) The lead guy would have to raise his hand or indicate in some way.
- Taking some damage should be encouraged (adding to combo meter/speed/power if you're in a certain state of fucked up)
- Controls feel sluggish (I think this is because they're not gaining speed, we've got to get that system in)
- It's hard to see what's going on in a big group (I put 25 dudes on screen which is about right)
- Needs more indication of what can and can't hurt you (We're doing this anyway)
- It doesn't feel like a Mosh Pit.
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