- Crowd Meter
- Grunt and Scientist AI
- Alternate Pinball Controls
- Damage/Power/Health
- Polygon collision boxes
- Breakable Objects
- Front and Back Collision
- Attack/Dodge Mechanic
- Solo Mode Mechanic
- Finished Controls with Steering after Throw
- Scientist Placeholders
- Ozzy Damage States
- Breakable Object Placeholders
- Level Start Screen
- Level End Screens (Game Over/Victory with stats)
- First Level Background
Week 9 - Wednesday, Nov 4
Art - making 2 kinds of smash-able objects (damage dealing and smashing for the sake of it), finishing the placeholder damage states for Ozzy
Code – Fixed screen scroll/flixel integration, code cleanup, grunt AI planned out, damage/power system integrated. Pool ball style controls readied for testing.
Music – Starting final recording for the first level track. Compose 2nd level track, Compose game over & victory music.
Week 10 - Wednesday, Nov 11
Art – Scientist placeholders done, start first level background.
Code - Crowd meter is implemented, front and back collisions are added. Damage/power system finished off. Testing Begins.Grunt AI integrated. Decide which control scheme is used then add steering to it.
Music - Start final drum and vocal tracking for first level track. Compose 2nd level track. Finish game over & victory music.
Week 11 - Wednesday, Nov 18
Art - First background finished.
Code – Crowd meter is linked to the combo meter, scientists can now decrease the crowd meter when in position. Front/Back collisions polished. Testing results are put into effect. Scientist AI integrated.
Music - Composing 2nd level track. Start Composing Title Screen track.
Week 12 - Wednesday, Dec 2 – Prototype 3 – combo and crowd meter working together, first level song completed and level 1 background completed. Near finished game at this point.
Week 13 - Wednesday, Dec 9
This is when the actual play test starts. Be ready for this.
Art – Anything that does not have a placeholder at this point.
Code – All animation states inserted into the game.
Music - Start final recording title screen track, game over & victory screen tracks.
Week 14 - Wednesday, Dec 16 – Alpha – One finished level.
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